


A BOARD GAME
designed to encourage social interaction and help children express themselves with confidence.
Duration
14 weeks project 2024 Summer
Skill Set
Research / Ideations / Sketch / Story Telling / User test / 3D Modeling / 3D Printing
Softwares
Solidworks / Keyshot / Adobe Photoshop, Illustrator, Indesign
Designing expression
ROUTINES, NEEDS, AND MOMENTS

I tried to join at lunch, in class, on the playground. But words felt wrong, and the stares made me feel small. Most days, I just felt invisible.
RECOGNIZING AUTISM SIGNS

Autism Spectrum Disorder (ASD)
is a condition that affects how a person communicates, interacts with others, and behaves.
Autism may experience:
Sensory overload
Overwhelming
Disorientation
Confusion
AUTISM KIDS STATISTICS
Autism in Children: Comparing the Number of Cases in the U.S. vs. the World

1 IN 31

1 IN 100
MOODBOARD
INSPIRATION
BOARD
THINKING THROUGH SKETCHES
TURNING DESIGN INTO FORM
CONVERSATIONS THAT SHAPED THE DESIGN




01
The toy should be easy to play, help kids and parents work together, support communication, and make everyone feel connected and confident.
02
Kids with mild autism enjoy board games, need help to understand emotions, and can learn through fun missions and family play that connect to real-life situations.
03
The toy should be visually appealing, have clear start and end points, include variety to keep kids interested, and let children give instructions that parents follow to support communication.
FROM DIGITAL TO PHYSICAL
DESIGN FEEDBACK IN ACTION


1
Easy to Build and Use
Kids should be able to build most of it themselves with clear steps and fun parts like magnets. Setup should feel like part of the game, and using some duplicate pieces makes it easier.
2
Fun and Engaging to Play
The toy should keep kids active, let them customize with stickers, and include exciting areas like schools or trains. Having all pieces look different makes building feel more exciting.
3
Smart and Simple Design
Use fun visuals like lights or lakes, allow collecting cool pieces, and keep the number of parts small so nothing gets lost and everything stays easy to play with.
MOMENTS OF USE

PHOTO-REALISTIC RENDER



INTRODUCING THE GAME—THE FUN WAY
POSTER FROM CONCEPT TO FINISH

FINAL PRODUCT MODEL
























































































